Post by Chiyuki on Nov 10, 2005 20:03:28 GMT -5
White Magic:
Vigor - Heal yourself
Cure - Basic curing. Heal anyone or yourself
Cura - Second level curing. Heal anyone or a small group of people
Curaga - High level curing. Heal anyone a lot or a small group of people
Regen - Regeneration Spell. Your health will be regenerated/healed every certain period of time slightly.
Esuna - Cures one of all status inflicted. (Ex: poison, etc.)
Dispel- Dispel spells cast towards you.
Life - Revive someone.
Full-Life - Revive someone and giving them their full health after revival.
Shell - Guard and take less damage from Magic. Note: Same goes for White magic cast on yourself, except for Pray.
Protect - Guard and take less damage from Physical attacks.
Reflect - Reflect magic back at an enemy. Note: when you cast Cure, Cura, Curaga, etc, it will be reflected off you and instead, heal your enemy, but pray is an exception.
Full-Cure - Cure back to full health.
Haste - Increase one's speed and agility for a limited time of 5 posts (your own).[/ul]
Black Magic:
Blizzard - Basic Ice spell
Thunder - Basic Thunder/Lightning spell
Water - Basic Water spell
Fira - Second level Fire spell. Can be used on more than one person.
Blizzara - Second level Ice spell. Can be used on more than one person.
Thundara - Second level Thunder/Lightning spell. Can be used on more than one person.
Watera - Second level Water spell. Can be used on more than one person.
Firaga - High level Fire spell. Can be used on more than one person.
Blizzaga - High level Ice spell. Can be used on more than one person.
Thundaga - High level Thunder/Lightning spell. Can be used on more than one person.
Waterga - High level Water spell. Can be used on more than one person.
Focus - As the name says. Using this will allow user to be more concentrated, having a slightly stronger magical attack.
MP Absorb - Since there is no MP stat in this forum, it will be used as a Magical energy draining spell, which means you may drain slight amounts of energy from others so you would have more energy to cast spells.
Bio - Inflict Poison at an enemy, and that enemy will get weaker and weaker due to poison if they don't cure themselves with a Remedy or Esuna, etc.
Quake - Basic Earth/rock spell.
Quake2 - Second level Earth/rock spell.
Quake3 - Third Level Earth/rock spell.[/ul]
Legend:
Yellow - Basic spells that can be used by all. These are the only spells that you can choose when you first start.
Light Green - Second level spells that can only be used by users in the Second stages of the class they're in, or when they reach Level 4.
Red - High level spells that can only be used by users in the Third (for some, Final) stages of their class, or when they reached Level 7.
Violet/Purple - Master level spells that can only be used by users when they reach Level 10, or in their Fourth (Final) stage.
Also ... you get an extra spell as you level up. For example, you're level 1, and you just leveled up to 2, you may choose one *BASIC First level* spell, and pm the request to either Admin or me, Chiyuki so we can add it to your Spells Log. If you're at level 3, and just leveled up to level 4, then you may either choose a basic first level spell OR a Second Level spell. And so on.
Please note that you MUST use these spells accordingly and appropriately, as well as being reasonable. If any of the staffs find you godmodding or anything of the sort, you will be issued a warning, and if you do it again, further punishments will be given.
Also, please be noted that First level spells (basic spells) can be performed in one post (the same post), while in Second Level spells, you can say you're performing the spell, but the spell must wait, which means the spell cannot be performed in one post. You must wait for the other's turn first, and afterwards, your spell can be posted. In order words, you need to wait for a post. For Third Level spells, you need to wait for two posts/turns. As for Master Level spells, you'll need to wait for three posts/turns, but of course, during these turns/posts, you can move around and still fight, to make it fair for you to defend yourself and such.
Mages' spells are stronger than any other classes' spells, even if they're both at the same level, just to be fair. Also, mages have the ability to manipulate and control how their powers will work and what they'll do, while other classes' users cannot. They can only cast these spells like it is to damage the opponent.
If there's any questions, pm one of the staffs.
Vigor - Heal yourself
Cure - Basic curing. Heal anyone or yourself
Cura - Second level curing. Heal anyone or a small group of people
Curaga - High level curing. Heal anyone a lot or a small group of people
Regen - Regeneration Spell. Your health will be regenerated/healed every certain period of time slightly.
Esuna - Cures one of all status inflicted. (Ex: poison, etc.)
Dispel- Dispel spells cast towards you.
Life - Revive someone.
Full-Life - Revive someone and giving them their full health after revival.
Shell - Guard and take less damage from Magic. Note: Same goes for White magic cast on yourself, except for Pray.
Protect - Guard and take less damage from Physical attacks.
Reflect - Reflect magic back at an enemy. Note: when you cast Cure, Cura, Curaga, etc, it will be reflected off you and instead, heal your enemy, but pray is an exception.
Full-Cure - Cure back to full health.
Haste - Increase one's speed and agility for a limited time of 5 posts (your own).[/ul]
Black Magic:
Blizzard - Basic Ice spell
Thunder - Basic Thunder/Lightning spell
Water - Basic Water spell
Fira - Second level Fire spell. Can be used on more than one person.
Blizzara - Second level Ice spell. Can be used on more than one person.
Thundara - Second level Thunder/Lightning spell. Can be used on more than one person.
Watera - Second level Water spell. Can be used on more than one person.
Firaga - High level Fire spell. Can be used on more than one person.
Blizzaga - High level Ice spell. Can be used on more than one person.
Thundaga - High level Thunder/Lightning spell. Can be used on more than one person.
Waterga - High level Water spell. Can be used on more than one person.
Focus - As the name says. Using this will allow user to be more concentrated, having a slightly stronger magical attack.
MP Absorb - Since there is no MP stat in this forum, it will be used as a Magical energy draining spell, which means you may drain slight amounts of energy from others so you would have more energy to cast spells.
Bio - Inflict Poison at an enemy, and that enemy will get weaker and weaker due to poison if they don't cure themselves with a Remedy or Esuna, etc.
Quake - Basic Earth/rock spell.
Quake2 - Second level Earth/rock spell.
Quake3 - Third Level Earth/rock spell.[/ul]
Legend:
Yellow - Basic spells that can be used by all. These are the only spells that you can choose when you first start.
Light Green - Second level spells that can only be used by users in the Second stages of the class they're in, or when they reach Level 4.
Red - High level spells that can only be used by users in the Third (for some, Final) stages of their class, or when they reached Level 7.
Violet/Purple - Master level spells that can only be used by users when they reach Level 10, or in their Fourth (Final) stage.
Also ... you get an extra spell as you level up. For example, you're level 1, and you just leveled up to 2, you may choose one *BASIC First level* spell, and pm the request to either Admin or me, Chiyuki so we can add it to your Spells Log. If you're at level 3, and just leveled up to level 4, then you may either choose a basic first level spell OR a Second Level spell. And so on.
Please note that you MUST use these spells accordingly and appropriately, as well as being reasonable. If any of the staffs find you godmodding or anything of the sort, you will be issued a warning, and if you do it again, further punishments will be given.
Also, please be noted that First level spells (basic spells) can be performed in one post (the same post), while in Second Level spells, you can say you're performing the spell, but the spell must wait, which means the spell cannot be performed in one post. You must wait for the other's turn first, and afterwards, your spell can be posted. In order words, you need to wait for a post. For Third Level spells, you need to wait for two posts/turns. As for Master Level spells, you'll need to wait for three posts/turns, but of course, during these turns/posts, you can move around and still fight, to make it fair for you to defend yourself and such.
Mages' spells are stronger than any other classes' spells, even if they're both at the same level, just to be fair. Also, mages have the ability to manipulate and control how their powers will work and what they'll do, while other classes' users cannot. They can only cast these spells like it is to damage the opponent.
If there's any questions, pm one of the staffs.